Technavio Announces Top Three Emerging Trends Impacting the E-learning Market in the US Through 2020 / by Scott A.

LONDON--(BUSINESS WIRE)--Technavio’s latest report on the e-learning market in the US provides an analysis on the most important trends expected to impact the market outlook from 2016-2020. Technavio defines an emerging trend as a factor that has the potential to significantly impact the market and contribute to its growth or decline.     

LONDON--()--Technavio’s latest report on the e-learning market in the US provides an analysis on the most important trends expected to impact the market outlook from 2016-2020. Technavio defines an emerging trend as a factor that has the potential to significantly impact the market and contribute to its growth or decline.

Technavio announces top three emerging trends impacting the e-learning market in the US through 2020.

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Jhansi Mary, a lead analyst from Technavio, specializing in research on education technology sector, says, “The e-learning market in the US is growing rapidly due to changes in the education sector such as the introduction of education technology and online content to the curriculum. Innovations by vendors have led to the use of more advanced technologies such as simulations, cloud-based solutions, and AR in the education system.”

The top three emerging trends driving the e-learning market in the US according to Technavio education research analysts are:

  • Cloud-based solutions
  • AR in e-learning
  • Simulation in classrooms

Cloud-based solutions

The e-learning market in the US will experience a surge in the use of cloud-based learning solutions. The software required to address the different aspects of e-learning, content creation, online classroom management, and data extraction from online sources is being shifted to the cloud. Cost-efficiency is one of the reasons for this trend. Cloud platforms promote remote learning that is free from the complexities of installation, licenses, maintenance, and upgrades. Cloud-based software like LMS and learning content management systems are deployed to deliver and manage learning services. Oracle, Docebo, and Expertus are some of the reputed providers of LMS.

The market offers e-learning authoring tools such as StudyMateClass by Respondus, Memorize, EasyGenerator, and Elucidat to create online content. ERP and other school administrative software are increasingly used to monitor learning progress, automate administrative processes, and maintain data. Cloud computing helps to reduce operational complexities by ensuring proper data management and mobility. ThinkWave and Three Rivers Systems are among the key vendors in the cloud market.

AR in e-learning

AR will be one of the disruptive technologies that could bring about a paradigm shift in e-learning. It creates a live, direct or indirect view of the real world or its aspects by virtually adding elements like graphics, audio, and scent. AR works by layering an interactive AR directly on top of the physical reality. The trigger (or marker) image or item, when scanned by a camera, reveals digital information like hidden images, videos, and text to the users. These apps can be accessed from mobile devices as well as tablets.

Educators can use this to build a 4D learning experience in any subject and ensure complete immersion. Teachers and students can share learning content in a variety of formats like video, graphics, 3D content, animation, and audio. AR is especially useful for learning scientific disciplines such as physics, mathematics, geography, computer science, and biology. “Though this technology has significant applications in classroom-based e-learning, it does not require any additional infrastructure or devices,” says Jhansi.

Vendors like Daqri have introduced several free online apps. When installed on a tablet or smartphone, these apps help users to learn by interacting with the real world. An AR-enabled device can give interactive, real-time information about an object by scanning it. The app Aurasma, launched by HP Autonomy in 2014, allows users to create and engage in their own AR experiences. Although the use of AR is more widespread in the higher education sector, it will gain popularity in the K-12 sector during the forecast period.

Simulation in classrooms

A simulation is a tool employed in classrooms to replicate aspects of the real world and facilitate learning by experience. In a simulated environment, learners are free to experiment, make mistakes, learn, and evaluate their knowledge. Often in a traditional classroom setting, students are held back by fears about handling expensive equipment. This fear is allayed in a simulated environment, as they deal only with models of the real world. This freedom to interact with their learning environment is crucial for students of scientific disciplines like engineering, chemistry, or biology. Simulation is an interactive and ideal platform for students to practice and learn under the guidance of instructors. It offers a better alternative to the traditional method of instruction as it improves performance and applied knowledge, reduces errors, resolves conflicts, and aids in the holistic development of the learner.

Most simulation learning content available online is user-friendly, cost-efficient, effective, and attractively designed. Educational simulation games are available online on diverse subjects like iCivics and Playing History for social sciences, Molecular Workbench for science, and Explorer Learning for mathematics.

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